Bleach: Maelstrom
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Bleach: Maelstrom

An Alternate Universe Bleach RP. Chaos has finally been unleashed upon the world as the races, ancient and new, all vie for supremacy.
 
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» ALL MEMBERS- PLEASE READ
Kenshiki's dual Zanpakuto [Done] Icon_minitime12/3/2013, 6:23 am by Zafaron Uriuc

» Testing again again
Kenshiki's dual Zanpakuto [Done] Icon_minitime12/3/2013, 6:05 am by Zafaron Uriuc

» Testing Again
Kenshiki's dual Zanpakuto [Done] Icon_minitime12/3/2013, 6:04 am by Zafaron Uriuc

» Naruto Rev
Kenshiki's dual Zanpakuto [Done] Icon_minitime8/15/2011, 11:33 pm by Tartarax

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Kenshiki's dual Zanpakuto [Done] Icon_minitime7/30/2011, 4:31 pm by Zafaron Uriuc

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» Louis Vuitton
Kenshiki's dual Zanpakuto [Done] Icon_minitime7/28/2011, 8:48 pm by Mistress of the House

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 Kenshiki's dual Zanpakuto [Done]

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Kenshiki_Naito

Kenshiki_Naito


Posts : 20
Points : 0
Join date : 2010-10-09
Age : 32
Location : Fort Wayne, In.

Kenshiki's dual Zanpakuto [Done] Empty
PostSubject: Kenshiki's dual Zanpakuto [Done]   Kenshiki's dual Zanpakuto [Done] Icon_minitime10/25/2010, 4:22 pm

Name: Yochi & Hinote

Zanpakuto Spirit Appearance:
Yochi
Spoiler:
Yochi is approximently 5' 10" inches

Hinote
Spoiler:
Hinote is approximently 5'8 inches

Zanpakuto Spirit Personality:
Yochi- is quiet one who will listen and pick out bits of useful information to use when he believes it is nessasary, but lacks in motivation, and thinks of everything as a hassle. When properly motivated very little can stop Yochi. Yochi also takes after Kenshiki's outward emotions of being quiet, and staying out of everyone's way.

Hinote- acts more on emotions rather than information, but she will still use logic rather than recklessness. Hinote will argue with twin Zan and Kenshiki on anything she believes in, and can be quite stubborn at times. Hinote takes after Kenshiki's inward emotions, wanting to tell everyone to do it themselves or just talking to people he hardly knew, but wanted to.

Release Phrase:
"I call thee forth, Yochi and Hinote."

Family:
Hinote is fire
Yochi is Earth

Level: Shikai

Sealed Zanpakuto:
Spoiler:

Shikai:

Spoiler:
-Yochi on left, Hinote on right-

Shikai Ability:
-Hinote will glow red as it heats up allowing to cut up to 5 in. of metal, any more would risk breaking it.

-Yochi will glow a brownish gold color and can go through dirt and rocks

Techniques:
(Needs a name for each techniques, a description of the techs power, charge time (if any), duration of ability, and a cooldown. Also need to say if it is available in Shikai or is Bankai only.)

Name: Impirius Spiritus (fiery breath)
Zanpakuto: Hinote
Rank: Shikai
Charge Time: 0-2 post
Duration: 1-3 post
Description: This Shikai will cause Hinote's blade to disappear and shoots out a continuous spray of fire that goes approximately 12ft. from the handle straight out. Kenshiki can change the direction by moving the handle to the desired location. 60 mph winds or higher can change the direction and size of the flames. The duration of this shikai is dependent on how long Kenshiki desires. (the longer it lasts the more spirit energy it consumes.) The flames are about:
0 charge time- 150 degrees F.
1 charge time- 180 degrees F.
2 charge time- 210 degrees F.
Cool down: If charge time is two post then 1 post is needed. otherwise cool down is N/A

Name: Terra Domesticus (Earth Dome)
Zanpakuto:Yochi
Rank: Shikai
Charge Time:-
Duration:
Description: Kenshiki will strike the ground with Yochi and, yochi's blade will disappear, and 10 feet in the immediate area going forward will be enclosed in a dome made of the rock or dirt of the surrounding area. The dome's dimensions are 20ft. wide diameter, and 15ft. height from the center. The dome itself is made from whatever the ground is, infused with Kenshiki spirit energy which travels through Yochi. The Dome requires the user’s energy to stay up, so Kenshiki must keep one hand on Yochi while using this shikai. should something attack it, then it will draw out more energy, to sustain itself, but it would collapse if the user doesn't have enough energy to keep it up; the user removes the handle, or release his grip from it; or if the attack is stronger than a shikai. The user can also have the dome implode and compact together, crushing the enemy inside. The enemy can survive from this with a barrier, or something along those lines. Also the area of the dome farthest from the user it the weakest spot.
Cool Down: 2 post


At the beginning you are only allowed 3 Techs from you Shikai and Bankai COMBINED. So either 3 for Shikai and no new ones for Bankai. 2 from Shikai and 1 that is Bankai only ect


Last edited by Kenshiki_Naito on 12/7/2010, 7:50 pm; edited 6 times in total
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Kenshiki_Naito

Kenshiki_Naito


Posts : 20
Points : 0
Join date : 2010-10-09
Age : 32
Location : Fort Wayne, In.

Kenshiki's dual Zanpakuto [Done] Empty
PostSubject: Re: Kenshiki's dual Zanpakuto [Done]   Kenshiki's dual Zanpakuto [Done] Icon_minitime11/29/2010, 11:31 am

Sorry it took so long been busy, but here it is
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Mistress of the House

Mistress of the House


Posts : 189
Points : 48
Join date : 2010-09-29

Kenshiki's dual Zanpakuto [Done] Empty
PostSubject: Re: Kenshiki's dual Zanpakuto [Done]   Kenshiki's dual Zanpakuto [Done] Icon_minitime11/29/2010, 12:12 pm

While done, this still feels like a work in progress. There's no cooldown times, no real description in this. It needs work, in my opinion. Please slap the wip tag back on this and put more work into it.
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Kenshiki_Naito

Kenshiki_Naito


Posts : 20
Points : 0
Join date : 2010-10-09
Age : 32
Location : Fort Wayne, In.

Kenshiki's dual Zanpakuto [Done] Empty
PostSubject: Re: Kenshiki's dual Zanpakuto [Done]   Kenshiki's dual Zanpakuto [Done] Icon_minitime12/7/2010, 7:51 pm

detail added

cool down added
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Kenshiki's dual Zanpakuto [Done] Empty
PostSubject: Re: Kenshiki's dual Zanpakuto [Done]   Kenshiki's dual Zanpakuto [Done] Icon_minitime

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