Bleach: Maelstrom
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Bleach: Maelstrom

An Alternate Universe Bleach RP. Chaos has finally been unleashed upon the world as the races, ancient and new, all vie for supremacy.
 
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     Martillo Del Dios (Yukus' Ress)

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    Yukus




    Posts : 3
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    Join date : 2010-11-03

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    PostSubject: Martillo Del Dios (Yukus' Ress)   Martillo Del Dios (Yukus' Ress) Icon_minitime5/28/2011, 9:29 pm

    Name: Martillo Del Dios (Hammer of God)

    Release Phrase: Cráteres Sólo Quedan, Martillo Del Dios! (Only craters remain, Hammer of God!)

    Represent: Troll

    Family: Energy

    Sealed Description: Yukus' sealed zanpakuto takes the form of a large 4 foot long wooden club with a small dagger at each end. Near the far end it is about 1 foot in diameter.

    Released Description: The tusk like protrusions on his face move from his face to his actual mouth extend in size to about a foot and a half long and sharpen. His upper arrancar outfit dissolves and a row of 6 pointed bone bursts out of his back where his spinal cord is located. His arms are covered with a large white outer shell becoming even stronger and bulkier. They also extend so his hands hang near his shins. There is also a cylindrical column that is attached and runs the full length of his forearms. These cylinders are hollow (ba dum tish) and closed at the end near his wrist.

    Resurrection Ability/Ultimate Attack: Yukus' ultimate attack is powerful but fairly simple in execution. In the first turn of charging he starts creating energy balls all over his body. Small ones at the end of each of his fingers, medium sized ones on six of the bone spines on his back, and large ones at the end of his two tusks and the two cylinders on his arms.

    In the second turn these orbs all fly into the air and merge together into one giant orb of energy. It is at this point that the orb is considered to be stabilized and will continue to exist even if Yukus is bound or knocked out. In the third turn the energy can be released in the form of a large area of effect attack. However if Yukus is unconcious or unable to activate the attack it will just float for 3 turns before dissipating. The first way the attack can be released is as one to have the large energy ball drops downward until it hits the ground and explode outward with an explosion diameter of about 200 m.

    The other way is as a scattered version. The large ball separates into the original 20 balls of energy it was composed of. The largest four drop very close to where the original energy ball was and create explosions that have a diameter of about 90 meters each. The six medium sized ones fly about 150 meters away from the original ball to explode in a ring around the explosions of the 4 large energy balls. Each of the medium energy balls has an explosion of about 75 meters in diameter. Then the 10 small ones fly even farther out to make a ring of explosions around the explosions of the medium energy orbs. These smallest explosions have a diameter of about 50 meters. There are small areas of space where none of the explosions will cover, near the outer edge of each.

    While these numbers seem huge, the explosions are also not very concentrated. While a direct hit from the combined energy ball will do tremendous damage with a direct hit, the farther away a person is from the epicenter, the less damage they will take. At the same time, the scattered version does even less damage as the power have been split into so many smaller explosions. While getting hit by one will likely do a decent amount of damage to a high level opponent, it would be unlikely to be fatal. This is why the scattered version is primarily used to destroy large areas or kill many weak souls, rather then kill a single opponent.


    Techniques:

    Cero Stamp: Yukus has the ability to make "stamps" on flat solid objects by punching them. These stamps look like a small blue-purple glowing diamond and their glow can be seen from pretty far away and slightly through clothes. These stamps hold an amount of energy slightly less than one of Yukus' ceros. This energy can then be released as a cero straight out of the stamp at a later time as a trap or regular attack. The ceros cannot be released in the same turn that Yukus creates them. He can only make two at a time, one with each of his arms. He can only have five stamps active at one time.

    He can also stamp these onto body parts of his allies. He has to say "I mark you" and the other person must respond by saying "I approve". At this point the stamp will be created on the person's body. The cero can then be released later if the person says "Launch." Yukus can only have 5 stamps combined from both flat surface ones and ally ones.

    Duration: 10 turns before the stamp dissipates. Cooldown: If he has less then two stamps active, 1 turn. If he has 2-3 stamps active, two turns. If he already has 4 or 5 stamps active, 3 turns. This is the cooldown from when he makes the stamp, not from when it is actually released.

    Wings of the Earthbound (WIP Name): The two cylinders on Yukus' arms begin emitting a stream of reiatsu out of the hole in the back. This energy can be stopped or increased in power as Yukus will it. The energy is used as extra propulsion for Yukus' movements, sudden bursts for evasion, powerful ones to push him forward for stronger punches, to make him fly upward like a rocket, or to stabalize himself if he is being pushed backwards. The energy doesn't add any extra energy to Yukus' punches and does not harm enemies if touched (though it can push them backwards a bit). At max he can go about 50% faster then normal. Duration: 5 turns Cooldown: 4 turns.

    Hell Needles: Yukus puts the inside of his forearms together with his palms facing outwards. He then begins firing a stream of weak energy beams at his opponents, almost like mini, mini, mini ceros. Each of them does some piercing damage though it takes a lot of hits before the enemy starts taking decent damage. They fire directly from the end of his fingers so he can aim them by simply moving where the tips of his fingers are pointed. If his arms are forced apart or if he manually separates his arms the tech ends and cooldown begins. This move also pushes him back the longer it is used so he often uses Wings of the Earthbound to stabilize himself. He can fire about 100 a turn and is pushed back a few feet each turn that he doesn't have Wings of the Earthbound activated. He can't activate cero stamps while Hell Needles is activated.

    Charge: 1, Duration 5, Cooldown 5


    Last edited by Yukus on 5/28/2011, 11:13 pm; edited 1 time in total
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    Mistress of the House

    Mistress of the House


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    Martillo Del Dios (Yukus' Ress) Empty
    PostSubject: Re: Martillo Del Dios (Yukus' Ress)   Martillo Del Dios (Yukus' Ress) Icon_minitime5/28/2011, 11:05 pm

    The Trollmeister is awesome, so...

    Approved
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