Zanpakuto Spirit Personality: Sakibo is aloof and nonchalant, he finds the world boring and relates more with Jethro (inner hollow) than Anzai. At the same time however he cares deeply for Anzai and despite his apathetic demeanor he would do anything for Anzai. He tends to speak in long drawn out sentences as if he’s deep in thought and barely paying attention. He demands that people be polite but is rarely himself, often insulting Anzai or his friends (Though Anzai never tells them what Sakibo says.)
Shikai: Anzai’s arms become covered in a turquoise blue energy that creates a physical force as hard as a zanpakuto.
Shikai Ability: Malleable kido: Description: Anzai can manipulate the energy around his arms and can temporarily shape it into any form he wishes.
Limits:
Spoiler:
Each arm is covered by 1 cubic foot of energy, by this I mean the maximum size of any shape he can make is two cubic feet or roughly a 4 by 3 shield with negligible width.
Anzai must be touching the energy except for in the case of kido mines (see first technique).
Cannot change color of energy or make it appear like anything else / invisible
Anzai must expose his arm(s) to create an object
Charge: None Duration: 1 post Cool down: 2 posts
Bankai: Anzai becomes covered in glowing turquoise markings, which run along the surface of his skin where his veins are. He maintains the kido around his arms
Bankai Ability: Upon release Anzai’s form fades then blurs then two identical clones of Anzai form, one foot to his right and left, however one has red markings the other yellow.
Limits:
Spoiler:
The clones have 80% of Anzai’s strength speed and combat ability at the point of bankai release.
50% of all damage done to any of the three is transferred to the rest.
25% of all healing done to any of the three is transferred to the rest.
If a clone is banished for healing pulse it does not heal and comes back after cool down one with the same level of injuries as before.
The red clone may only use malleable kido, or Hado (as Kido mines or spells)
The yellow clone may only use malleable kido, or Bakudo (as Kido mines or spells)
The clones must remain within 50 yards of Anzai or disappear entirely not to return until Anzai releases bankai once more. This includes if they are blown away by an attack, damage is still transferred.
Neither clone can use healing pulse.
Clones may not use spells over 60.
Clones cannot use vizard mask or ability and their stats on release do not factor in mask bonuses.
Techniques:
Kido mines Description: Anzai can mold a kido spell into a small ball, which he can then hide within objects that touch his physical body. These kido spells then act like proximity mines triggering when an enemy comes within one foot.
Limits:
Spoiler:
The kido within the mine must be under 50 for shikai and under 70 for bankai.
This does not change the cast cost of the spell and will always be the same as the spell cast without incantation in strength.
Anzai cannot create more then 4 mines at a time. (this includes his clones mines)
Charge: None Duration: until detonation Cool down: 1 post after creation
Healing burst Description: A powerful burst-healing spell, which heals either half of Anzai’s wounds or all the wounds of his allies, who are within 10 feet. (However his Bankai clones are only healed 50%)
Limits:
Spoiler:
During Cool down one Anzai loses all shikai abilities and form (sword does not reform) or one clone in Bankai. He may choose to dismiss his abilities instead of a clone in bankai.
Charge: 1 post Duration: instant Cool Down 1: 3 posts Cool Down 2: 2 posts (after shikai or clone reforms)
Cat flash image: Description: A variation on the Hoho technique after image, this creates a more durable after image which gives a sensation of contact.
Limits:
Spoiler:
The flash image cannot move and doesn't explode. Short of running into it, it does no damage.
Regardless of the strength of the hit the flash image disappears after impact
Charge: none Duration: till impact Cool down: 3 posts
Last edited by Anzai on 7/21/2011, 7:22 pm; edited 8 times in total
Kuketsu Satoshi
Posts : 34 Points : 6 Join date : 2010-10-03 Age : 31 Location : San Diego
Subject: Re: Sakibo 7/13/2011, 7:07 pm
Alright I need to ask some clarification questions. Can Anzai manipulate all of the bandages in Bankai, except the ones on his head? Can he manipulate all of them at once? Does going into Bankai increase the length that his bandages can reach? If he rips bandages on his body to cover wounds, do the bandages regenerate on his body?
Well, if he can manipulate all of the bandages at once, and if we go with only one bandage per limb can be manipulated, then you are basically controlling twelve bandages at once; one per limb and the eight on his back. As for me, I see as this being overpowered, especially considering that from what I read about his first two techniques, he can basically turn into a giant needle bomb wielding eight chainsaws.
Even without the techniques, you could basically just use run up to the enemy and use the bandages on his arms and legs to immobilize his or her arms and legs, and then use the eight bandages on his back to smack them silly, or shoot thousands of needles into their face or swing chainsaws at them at point blank range.
So, first off, reduce the number of bandages on his back that he can manipulate. I'd say two would be acceptable. That would give you six "limbs" to strike with, which seems plenty to me. However, personally, I would prefer to eliminating all of those bandages on his back, or at least make it so that he can't control them.
Second, for your Kido Needle technique, from what I read, he can fire needles from all of the bandages he can manipulate at once, which is why I said he could turn into a giant needle bomb. This would be somewhat okay in Shikai, considering that he only can manipulate two bandages. However, in Bankai, you have twelve bandages that he can fire needles from at one time, which is too much. So, I would limit the number of bandages that needles can be expelled from at one time to one bandage. Also, increase the cool down a little. I'd say two would suffice. And just for clarification, do the needles fan out as they are fired?
Third, for your Surgeon Saw technique, well, in Bankai, he could wield eight of them at the start of the move and use all of them for the entire duration of the technique with only a three post cool down. Well, that is also too much. Maybe like limit it so that he could only have two chain saws activated during that technique, that is, after you lower the number of bandages he can control in Bankai.
Fourth, for the Sterilization Gel, does the gel numb the pain of a wound if used for healing purposes? If so, couldn't he just use that on himself to numb the pain of a wound and then use the needles to to surgically close it? I mean, if you are going to use that for healing, I would assume it would ease the pain of the wounds, or else the patients would be screaming in agony as the wound is being surgically sown closed. And for the duration, does that mean that wounds would be fully healed after posts, or does it mean that for three posts, the wound is healing, but may not be fully healed after the duration ends?
And if he can use to the gel to numb pain, then he could use it to help heal himself. If that is true, then there would need to be a cool down for healing wounds.
Anzai
Posts : 13 Points : 0 Join date : 2011-06-15
Subject: Re: Sakibo 7/20/2011, 1:55 pm
Alright done, it probably still needs some tweaking but i think this is more appropriate.