Doujinshi Name: Suddenly, Freudianism!
Release Phrase: ‘SO I HEARD YOU LIKE MUDKIPS!?!?!?’
Release Pose: When releasing his powers, Aram tosses his doujinshi up into the air. Timing just right, he then falcon punches it. After doing so, he immediately runs over to where it lands and cradles it, whispering apologies.
Fandom: Persona
Appearance: When Aram’s powers are engaged, the fanny pack at his waist transforms into a large, sword-covered chariot. Sharp, curved edges cover each of the sides, spikes all over the wheels. Only the platform where Aram stands or sits is left bare. Other than this, very little changes, and even that device is likely manifested through a mail-order catalogue in the back of his doujinshi.
- Spoiler:
Aram's appearance in full Otaku, also the chariot he rides on.
Abilities: While in his Otaku form, Aram gains a few abilities. The first is that he, seemingly instinctively, summons a golden chariot which he then rides upon. While not in line with Sonido, Shunpo, or Hirenkyaku, this mechanical object gives him far more speed than a standard human would have. In addition to that, it has weapons coating it so Aram can use those to fight back, as well as a small spring-loaded shield on each side.
Secondly, Aram gains the ability to morph parts of his body into forest green phalluses. These range from only a foot or so long to thirty feet, able to grow out at five feet per second. The width isn’t quite as important to Aram; he mainly keeps that at whatever looks good.
Third, Aram gains the minor ability to shoot fire out of his arms or mouth. While not all that strong, they can keep an unknowing foe from getting too close.
Techniques:
Primal Force: In preparation for this move, Aram focuses his reishi into one limb of his body. After doing so, he crafts it into an even larger phallus than he normally does, one around ten feet long and five across. At the tip of it is a grimacing face, seemingly warning the foe of danger. From this limb, Aram then fires a beam as strong as a powerful Cero. Due to his mode of transport, Aram can still move while charging this.
Charge time: 1 turn, Duration: Instant, Cooldown: 4 turns
Weary Thrust: Crossing his arms dramatically, Aram begins focusing reishi to them. By doing so, he increases the punching power and the defensive strength of those limbs. Aram can extend his arms through his powers at will, but he can not retract them until the technique ends. He often talks about how sexual this move is, what with the shape of his arms and how he can make them harder.
Charge time: 1 turn, Duration: Three turns, Cooldown: 3 turns
Aramagidyne: Although considered his trump card, Aram rarely uses this move. The first reason is that it takes a lot of spiritual energy, first to transform his body completely, then to spew out massive flames. The second reason is that this move is likely to cause severe burns to anybody not perched upon the chariot. Once he assumes the full transformation, Aram begins riding in circles, unable to do anything but dodge the attacks thrown at him. After a turn of that, though, he begins spewing out bright red flames, strong enough to burn straight through most structures within a five hundred foot radius of him. Aramagidyne causes severe fire damage. This move takes up a large amount of Aram’s reishi, thus he will only use this if absolutely necessary.
Charge time: Two turns, Duration: Two turns, Cooldown: 20 turns